A game to help re-inforce learning of the names of our family members. Pupils must identify who is hidden underneath the magnifying glass.
Present in each story is an extra vocabulary section. This contains an additional twenty words, related to the subject.
Under the Extras menu, is the option to 'sing-along'. Each story contains a song to which the class can sing along while the tune is played.
An activity board allows elements from each story to be dragged and dropped around the screen. Perfect for use on an interactive whiteboard as an open-ended teaching tool.
A game to help pupils practise classifying objects by colour. The name and colour of an item is displayed on the sign and the user should drag the matching item into the tub.
Children can practise their recognition of the numbers 1 to 5 by putting the fish to sleep in the correct bed.
Idenfying more complex foods is reinforced by a set of games. In this game the mouse will politely ask for a food using please and players must select the correct picture. If correct the mouse will say thank you.
The learning sections within each story, bring items onto the screen one at a time. This comes with a customisable speed setting and can be set to use speech, writing, or speech and writing.
Many printable worksheets are included in the program. All of which can be accessed from the settings and resources area. These can then be previewed and printed for use within the classroom.
After items are introduced in the learning section, pupils can play a series of games to reinforce their learning. In this game they must select which item matches the spoken word.